i.e., you're still using the default functionally, but visually it says you have another setting enabled. Observe that the plugin states your Movement Preset to be something that it is currently not. Observe that no changes to keybindings were saved.Ĥ. Press 'cancel button' twice to exit the menu. Switch mouse configuration with keyboard Shift and make all input devices work together.
Emulate controller with keyboard and mouse, disable a key on keyboard or create a keyboard macro with pauses, customizable delays and advanced activators. Change the Movement Preset to anything other than what it is set to be by default.ģ. All-in-one mapping software for gamepads and standard input devices. Again, everything works just fine from a functional perspective.Ģ. However, when you reenter the keybind config menu, the menu will show you as having WASD set for the movement keys.īasically what is happening here is that, in game, the plugin is not visually updating the movement preset that is chosen when a player cancels out of the menu without changing anything (and in which case all the other keys changed switch back to their default settings). The game will still be using the arrow keys to control movement. So if you have the movement preset options enabled and changed say, the default arrow key to WASD in game, but then press cancel twice to exit the menu, it will not change the movement. I hope this is not considered a necropost, but I wanted to make a bug report here in the official release thread for the plugin.